Did small publishing companies like the early TSR send hand-written or typed material to a publisher with intricate instructions of how to layout the stuff? As I am a child of the DTP era this is something quite beyond me and I am wondering for several reasons:
- How much experience did the early TSR guys have at publishing a real boxed game. I know that Gary worked for Guidon games and they had boxed games (as far as I know - anyone care to confirm?) but D&D might have been a more serious attempt. How do you approach becoming a publisher in an age without computers, DTP, etc. If anyone knows about this I would love to know more.
- I imagine that the publishing process might have been quite involved - and thus probably costly. This might explain why many of the original rules are in such a bad state... if each revision is very time consuming and the printer or publisher (or whoever) makes you pay for it, a "good enough" or even a "decent enough" attitude towards the state of your product might quickly evolve. So I am wondering how strongly the original shape of the rules was influenced by technical limitations of the publishing and printing process.
- Additionally I would love to know how Gary and Dave felt about the original D&D rules. Were they still fanboy enough that they simply ignored the various (and nowadays obvious) shortcomings of the rather confused rules? Or were the forced to live with editorial problems due to financial limitations?