...since I last wrote anything in this blog. I had (and still have) a blast focussing on another passion - Ancient Domains Of Mystery (ADOM). Nonetheless The Fantasy Game keeps popping to the forefront of my mind while dabbling with the planned RPG rules for ADOM and the impending release of D&D 5th edition also resparked my interested in old school gaming.
Showing posts with label dice. Show all posts
Showing posts with label dice. Show all posts
2013/03/03
It's been a long time...
Labels:
attributes,
classes,
dice,
hit dice,
skills,
the fantasy game
2011/06/20
The Fantasy Game: A d6 only game?
The past couple of days I have been a bit silent, studying "The Big Brown Book" (also newly added to the reference section), "Epées & Sorcellerie RPG", "Using CHAINMAIL to resolve OD&D combat" and "Forbidden Lore". I mentioned it a couple of times and now I am sure concerning the use of dice in 'The Fantasy Game'.
Labels:
chainmail,
dice,
dungeon crawl classics rpg,
Epées and Sorcellerie RPG,
fantasy en'counter,
the fantasy game
2011/05/05
From cover to cover: Introduction, Scope & Recommended Equipment
Today we are going to read through the introductory explanations of the white box edition of Men & Magic before starting out with the actual game rules.
Labels:
avalon hill,
chainmail,
dice,
from cover to cover,
gaia gamma,
hexographer,
inkwell ideas,
outdoor survival,
the fantasy game
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